See, Think, Wonder is an inquiry-based learning strategy for analyzing visual media, such as photographs, illustrations, or videos. Students are presented with a visual and asked to take time to observe what they see without interpreting it. After recording their observations, they think about what they see by reflecting on the purpose of the media, what they think is happening, what it means, and why they think the way they do. They make inferences based on their background knowledge and experiences. Finally, students wonder about the media and raise questions that they want to investigate further. See, Think, Wonder requires students to slow down and think critically about visual media before jumping to conclusions. It is often followed by a discussion or sharing of ideas before investigating a topic further.
As a learning strategy, use See, Think, Wonder when you want students to:
As an instructional strategy, use See, Think, Wonder when you want to:
Advance Prep
Implementation
See, Think, Wonder lends itself well to stimulating discussion related to culturally relevant historical and socio-political themes that are present in different types of visual media. Teachers can choose culturally relevant visual media that helps students make meaningful connections to the concepts and topics they will study. The discussions that follow the See, Think, Wonder activity can expose students to multiple perspectives that may expand their ideas about the upcoming topic and provide a broader lens through which they will engage with the learning material.
It stimulates curiosity and inquiry through careful observations.
It allow students time to thoughtfully consider not only what they’re observing, but also what those observations mean.
1.1 Literature, 1.2 Informational texts, 1.4 Writing, 1.5 Speaking and listening, 1.7 Reading in science & technical subjects, 1.8 Reading in history & social studies, 1.9 Writing in history/social studies, science, and technical subjects, 2.1 K-8 mathematics, 2.2 High school number & quantity, 2.3 High school algebra, 2.4 High school functions, 2.5 High school geometry, 2.6 High school statistics & probability, 3.1 Earth and space science, 3.2 Life science, 3.3 Physical science, 3.4 Engineering, technology, and application of science, 4.1 Civics, 4.2 Economics, 4.3 Geography, 4.4 History, 5.5 Impacts of computing