Unplugged activities are learning experiences in computer science (CS) that occur away from the computer. They are often collaborative, hands-on activities or activities completed using paper and pencil. Unplugged activities help students to digest concepts and review or prepare for learning concepts and skills using a device. With unplugged activities, students can explore concepts in ways that relate to their own lives. Unplugged activities play a critical role in computer science lessons because, when intentionally integrated into units of study that involve the use of a device, they help students build knowledge and understanding in different ways.
As a learning strategy, use unplugged activities when you want students to:
As an instructional strategy, use unplugged activities when you want to:
Advance Prep
Unplugged activities should be planned just like any other well-designed lesson plan. The key is that an unplugged lesson is intentionally placed in the CS unit of study to maximize its benefit.
Implementation
Integrating unplugged activities aligns with culturally responsive teaching because it gives students an opportunity to engage with CS concepts in ways that are meaningful and relevant to their lives. Not only does it break down barriers of entry for underrepresented students, but it also makes learning computer science engaging and accessible to diverse learners. Teachers can use unplugged activities to connect concepts to students’ experiences, interest, and cultures. Teachers can also use these activities to have students examine the current and historical socio-political contexts within which the CS is situated.
Involved adopting educational robots to enhance CT and to provide English vocabulary and sentence practice via a board game.
The accommodations and assistive technology to support Computational Thinking and Computer Science implementation for students with disabilities need to be an explicit part of a teacher’s planning.
5.1 Computing systems, 5.2 Networks & the internet, 5.3 Data & analysis, 5.4 Algorithms & programming, 5.5 Impacts of computing